AI Insights · Timothy · April 2022
Top 5 Hospital Games on iOS in Ecuador - Q1 2022
In Q1 2022, the top 5 hospital games on iOS in Ecuador showed varying trends in downloads, revenue, and active users. Data from Sensor Tower offers detailed insights into their performance.
In Q1 2022, the top 5 hospital games on iOS in Ecuador displayed diverse performance patterns in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during the quarter, based on data from Sensor Tower.
Happy Clinic: Hospital Game saw its weekly revenue fluctuate, starting from $20 in late January and peaking at $47 in the final week of February, before declining to $4 by the end of March. Weekly downloads showed a similar erratic trend, starting at 81, dropping to 26 by mid-March, and slightly recovering to 27 in the last week. The number of weekly active users increased steadily from 67 in late January to a peak of 133 in early March before slightly declining to 117 by the end of the quarter.
Toca Life: Hospital experienced minimal revenue variation, with a high of $46 at the end of December 2021, and then fluctuating between $2 and $37 throughout the quarter. Weekly downloads remained negligible, with only a couple of downloads recorded in early February and no significant activity afterward.
Heart's Medicine: Time to Heal had stable weekly revenue, ranging from $7 to $18 throughout the quarter. Downloads were minimal, with a few spikes such as 4 downloads in early February and just 1 download in the last week of March.
Operate Now: Hospital demonstrated a more dynamic performance with weekly downloads consistently above 100, peaking at 251 in mid-March. Weekly revenue showed modest increases, reaching a high of $24 in mid-March. The game also maintained a strong number of weekly active users, increasing from 315 in late December 2021 to around 400 by the end of March.
EMERGENCY HQ: firefighter game had stable weekly revenue, generally around $7 to $10. Weekly downloads were minimal, with only 4 downloads recorded in the weeks of January 31 and March 21. The game had a brief spike in weekly active users, reaching 10 in early February.
For more detailed insights and data, visit Sensor Tower.